Careers

Join our team

We are looking for ambitious people who want to get in at the ground floor.  You will help shape the culture of the company and create the future of multiplayer and VR.  🙂 😀 😛

Send your resume to careers@bigboxvr.com 

AVAILABLE POSITIONS

Graphics Engineer

You are a talented Graphics Engineer looking to build the next generation of games for Oculus Quest, Oculus Rift, and HTC Vive. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.

  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make engineering trade-offs that align with business objectives
  • Possess wily and unconventional thinking
  • Must embrace teamwork, as well as solve problems independently
  • Eager to roll up your sleeves to make contributions outside of your specialty

Responsibilities

  • Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
  • Work closely with technical artists to create highly-productive content workflows
  • Experience developing tools and workflows
  • Extensive profiling and optimization experience
  • Passion for graphics programming and staying on top of current technologies
  • Proficiency in developing objected-oriented software, with deep experience in one or more relevant languages (C++ or C#)
  • Experience with the entire development life-cycle from concept to launching
Requirements
  • 8+ years professional experience in software development
  • 5+ years professional experience in Unity
  • Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
  • Extensive GPU and shader experience

Bonus Points

  • Strong background in AR or VR
  • Passion for eSports

Art Tools Software Engineer

You are a talented Art Tools Software Engineer looking to build the next generation of games for Oculus Quest, Oculus Rift, and HTC Vive. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and love to build tools, workflows, and pipelines that foster creativity and rapid iteration for artists and developers.

  • A strong customer service mentality to create and support tools that enable an entire studio to run efficiently
  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make art, design, and technical trade-offs that align with business objectives
  • Possess wily and unconventional thinking
  • Must embrace teamwork, as well as solve problems independently
  • Eager to roll up your sleeves to make contributions outside of your specialty

Responsibilities

  • Build tools, scripts, and plugins that make the art team 10x better
  • Be the bridge between artists/designers and engineers to effectively communicate and solve issues
  • Focus on the needs of the customers to design and create seamless interfaces for the tools they use
  • Create and maintain art pipelines, workflows, and technical documentation
  • Build and maintain testable, production-quality code

Requirements

  • Passion for building customer-facing tools and working with content creators
  • Hands-on experience with game engines such as Unreal, Unity, or equivalent experience
  • 2+ years of professional experience as a programmer in digital content creator tools development
  • 2+ years of professional experience in C#/C++ 
  • Scripting Experience in Mel and/or Python
  • Experience with Photoshop, Maya, and Substance Designer
  • Be a systems-level thinker who understands the power of automation and streamlined workflow
  • Strong UX design intuition
  • Excellent verbal communication skills
  • Bachelor’s Degree in Computer Science, a related field, or equivalent experience

Bonus Points

  • Experience developing software in AR or VR
  • Passion for eSports
  • Experience with Perforce and/or Git
  • Art automation and procedural art generation

Environment Artist

You are a talented Environment Artist looking to build the next generation of games for Oculus Quest, Oculus Rift, and HTC Vive. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and love to create beautiful and fun environments for a live-service, online game.

  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make art and technical trade-offs that align with business objectives
  • Possess wily and unconventional thinking
  • Must embrace teamwork, as well as solve problems independently
  • Eager to roll up your sleeves to make contributions outside of your specialty

Responsibilities

  • Create content, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation
  • Lay out environments that are fun and beautiful, using modular assets
  • Ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality
  • Help define and maintain art production pipelines, tools, and systems to scale assets from high-end PCs to mobile Android VR headsets
  • Develop new environment ideas that fit within conceptual designs, technical parameters, and production goals, for a live-service online game
Requirements
  • Possess artistic and technical expertise in these areas:  scene composition, lighting, and environmental FX (bloom, color adjust, fog, etc. …)
  • Excellent material and texturing skills for a realistic art style using PBR
  • Hands-on experience with game engines such as Unreal, Unity, or equivalent experience
  • High proficiency with Photoshop, Maya / Max, Substance Design, and ZBrush
  • Expert in realistic environments ranging from hard surface structures to organic foliage
  • Deep understanding of asset optimization challenges/techniques in a shipped product
  • Excellent verbal communication skills with the ability to give and receive feedback well
  • Portfolio of highly detailed 3D art with a focus on realistic environments and variety of subject matter (buildings, props, natural landscapes, etc.)

Bonus Points

  • Strong background in AR or VR
  • Passion for eSports
  • Experience with Perforce and/or Git
  • Loves modular asset creation and assembling complex environments out of as few parts as possible

Networking and Multiplayer Engineer

You are a talented Full Stack Software Engineer looking to build the next generation of games for Oculus Quest, Oculus Rift, and HTC Vive. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and knowledge of server-based multi-user game engineering design.

  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make engineering trade-offs that align with business objectives
  • Possess wily and unconventional thinking
  • Must embrace teamwork, as well as solve problems independently
  • Eager to roll up your sleeves to make contributions outside of your specialty

Responsibilities

  • Create VR software within a highly dynamic and iterative team environment
  • Design, develop, test and maintain quality code and documentation
  • Work as a team, contributing to important design decisions and conversations
  • Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies
  • Test and support the game as a service
  • Collaborate with artists and engineers to implement new developments, help build features, and solve creative problems

Requirements

  • Strong experience with 3D game engines. (Unity, Unreal, etc..) Must have experience completing a ship cycle for a product
  • 3-5 years of experience in software development or recent graduates with exceptionally strong project experience
  • Experience with network programming related to game design
  • Experience working and running game servers on Linux
  • Experience building web servers to support game servers
  • Bachelor in Computer Science/Electrical Engineering or equivalent experience
  • Demonstrated experience working in self-managed, fast-paced environments
  • Ability to rapidly learn new systems and device
  • Excellent verbal communication skills

Bonus Points

  • Experience with AWS and GameLift
  • Strong background in AR or VR
  • Passion for eSports
  • Experience with networking tool set like Photon, Unreal & UNet

Unity 3D Software Engineer (Mobile VR)

You are a talented 3D Software Engineer looking to build the next generation of games for Oculus Quest, Oculus Rift, and HTC Vive. You have multiple years of experience with the Unity Editor and comfortable working on or learning server-based multi-user game engineering design.

  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make engineering trade-offs that align with business objectives
  • Possess wily and unconventional thinking
  • Must embrace teamwork, as well as solve problems independently
  • Eager to roll up your sleeves to make contributions outside of your specialty

Responsibilities

  • Create VR software within a highly dynamic and iterative team environment
  • Design, develop, test and maintain quality code and documentation
  • Work as a team, contributing to important design decisions and conversations
  • Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies
  • Test and support the game as a service
  • Collaborate with artists and engineers to implement new developments, help build features, and solve creative problems

Requirements

  • Mobile Development Experience on Android with Unity and C#
  • Experience optimizing 3D games on Android addressing shaders, CPU and GPU utilization
  • Experience completing a ship cycle for a product
  • Bachelor in Computer Science/Electrical Engineering or equivalent experience
  • Demonstrated experience working in self-managed, fast-paced environments
  • Ability to rapidly learn new systems and device
  • Excellent verbal communication skills

Bonus Points

  • Strong background in mobile AR or VR
  • Passion for eSports
  • Experience with networking tool set like Photon, Unreal & UNet
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